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<channel>
	<title>Fearless Chess</title>
	<atom:link href="http://brucetill.com/Test/wp/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://brucetill.com/Test/wp/blog</link>
	<description>Play better chess with a better mindset</description>
	<lastBuildDate>Fri, 26 Feb 2010 20:39:54 +0000</lastBuildDate>
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			<item>
		<title>How To Deal With A New Move In The Opening</title>
		<link>http://brucetill.com/Test/wp/blog/?p=461</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=461#comments</comments>
		<pubDate>Fri, 26 Feb 2010 20:39:54 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=461</guid>
		<description><![CDATA[We all have our favorite openings.  Ones that we have studied thoroughly and have played dozens of times.  Whenever one of our games begins with that opening, it evokes warm memories of brilliant wins from the past and naturally gives us a feeling of invincibility, since we are &#8220;playing in our own backyard&#8221;, [...]]]></description>
			<content:encoded><![CDATA[<p>We all have our favorite openings.  Ones that we have studied thoroughly and have played dozens of times.  Whenever one of our games begins with that opening, it evokes warm memories of brilliant wins from the past and naturally gives us a feeling of invincibility, since we are &#8220;playing in our own backyard&#8221;, so to speak.  As we trot out our book moves, we hope our opponent plays lines we know to be inferior, so we can show off our deep reservoir of opening knowledge and quickly gain the advantage, if not an outright win.</p>
<p>Occasionally, however, our opponent plays a move that we have never seen before.  At first, we are insulted by his impudence: &#8220;That&#8217;s not a move!&#8221;, we yell without speaking.  &#8220;I know this opening inside out and I have NEVER seen that move, so it CAN&#8217;T be any good!&#8221;  But after the initial contempt for the move fades, we get down to the task of formulating our required reply.  Can we just ignore it and continue to play as we usually do against the &#8220;correct&#8221; move?  Is it a trap?  Does it contain some sort of threat?  Or is our  &#8220;uneducated&#8221; opponent merely unaware of the motifs of this opening and is simply &#8220;making it up as he goes along?&#8221;  As we continue to analyze the move, we notice that perhaps it does have some point to it.  It may allow him to persue ideas that are normally not available to him in this opening.  Maybe he has studied this line inside and out.  Maybe (perish the thought!) he knows more about this opening than we do.  Maybe HE has scored dozens of wins with this opening.  Maybe we have entered HIS backyard!</p>
<p>All of these emotional undercurrents can cause us (and even Grandmasters) to react poorly to such a move.  That is why it helps to have a mental checklist onto which we can fall back when we are confronted by a new move in the opening.  Such a checklist will help us clearly evaluate the pros and cons of the new move and come up with an appropriate reply, rather than lashing out with the first move that pops into our heads.</p>
<p>Checklist For Replying To A New Move</p>
<p>1.  Does the move threaten something immediately?<br />
A check? A capture? A fork?  If so, this threat needs to be dealt with right away.  Don&#8217;t miss anything obvious just because you are surprised by a new move.</p>
<p>2. What is the normal move in this position and what is it&#8217;s purpose?<br />
Does the new move accomplish this purpose as well, or does it allow you to play a shot that is not normally possible?  Sometimes this elementary question can instantly lead you to the correct reply.  For example, if the normal book move prevents you from playing a very unpleasant pin that you were threatening and the new move does not, maybe you should just play the pin and gain an immediate advantage.</p>
<p>3. Is the new move designed to prevent you from playing a key move in normal line?<br />
 Sometimes the purpose of a new move is merely to prevent you from playing a string of book moves and to steer you into a new or less well known position.  This new position may be objectively worse for your opponent than the main line, but he is hoping to throw you off.  In this case, there must be a reason that this new move is not the main line.  Perhaps it takes too much time.  If the new move is a pawn move, maybe it leaves you too far ahead in development.  If the main line is for him to castle, maybe the new move allows you to open lines and attack.  Instead of trying find out what the moves DOES, find out what it DOESN&#8221;T do.  In other words, sometimes you need to look at the hole instead of the doughnut.</p>
<p>In the following game, White&#8217;s fifth move comes as a surprise to Black.  Not seeing any particular threat in the move, he continues as per the normal line.  After making some preliminary arrangements of his pieces, he seeks to exploit a perceived drawback to the new move.  White plays somewhat passively and allows Black to build an attacking position, which, with the help of some tactical strokes, crashes through for the win.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "US Amateur Team East"]  [Site "Parsippany, NJ"]  [Date "2-14-10"]  [White  "E. Park (1727)"]  [Black  "B. Till (1923)"]  [Result "0-1"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 {The Kings Indian Defense, or KID.} 5. Nge2 {An unusual reply.  5. Nf3 is almost automatic, since it supports the key squares d4 and e5.  The text move aims the knight to g3, the purpose of which is not clear to me.} O-O 6. Ng3 e5 {Black continues with standard Kings Indian moves.} 7. d5 {In the more common lines of the KID, White doesn’t play this move until Black forces it with ...Nc6.  Then after d5, Black plays the knight to e7 and eventually to g6.  This early push is characteristic of the Petrosian System.  Unless Black wants to play the slightly cumbersome Nbd7-f8-g6 to try to transpose back to the regular lines, he needs to decide where to put his queen knight.  Leaving it on d7 will block the queen bishop and playing Na6-c5 will just get the knight kicked back to a6 after White plays b4.  The common solution in this kind of position is to secure the knights outpost with ...a5 first, preventing b4 (or at least making it more difficult and time comsuming to play).} a5 {To secure the square c5 for the knight.} 8. Be2 Na6 9. O-O Nc5 {Now we see at least one positive aspect of Whites Ne2-g3 maneuver: it protects the pawn at e4 and allows White to play f3 easily, relieving the knight of guard duty.} 10. Be3 h5 {Now we see one of the negative aspects of the knights placement: it is exposed to attack and has precious few retreat squares.} 11. f3 {If 11. h4 to block Blacks h-pawn, then 11....Nh7 would leave Whites h-pawn indefensible.  So White props up his e-pawn in anticipation of the knights retreat.} h4 12. Nh1 {They always say   A knight on the rim looks grim.   So how does it look in the corner?} Nh5 {Heading fot f4 and allowing ...f5.} 13. Qd2 {Amazingly (to me at least), we have duplicated the game Formanek (2306)-Simpson (2268) played in 2002.  In that game , play continued  13...Kh7 15.g4 Nf4 16.Bxf4 exf4 17.Nf2 Nd7 18.Kh1 Ne5 19.Rg1 Bh6  f5 14. Bg5  1/2-1/2.  In the database where I looked, there were over 800 games with 5. Nge2 and it was called the Kramer Variation.  I guess I have some studying to do!} f5 {Whereas Whites dark-squared bishop is his good bishop (and the other is clearly his bad bishop since all but two pawns are on white), and the situation is the opposite for Black, I didn’t mind the following trade at all.} 14.Bg5 Bf6 15. Bxf6 Qxf6 16. g3 f4 {A slight error.  Black would have given himself more chances by playing 16...hxg3 first, then 17....f4.  The exchange of pawns would have opened the h-file for Black and allowed play on that file, against which it is awkward for White to defend.} 17. g4 {Locking things up.} h3 {Preventing h3, which would protect Whites exposed g-pawn some more.  If 18. gxh5, then 18... Qg5 19. Kf2 Qh4 20. Kg1 gxh5 followed by ...Rf7-g7.  Or if Black is happy with a draw, he can repeat moves with 20.....Qh4.  White can try 19. Ng3 (Blacks f-pawn is pinned to his queen), but Black simply plays 19....Qf6 and White has to repeat the position or give back the knight.  So Black was not really risking anything by letting his knight hang on h5.} 18. Qe1 {Blocking the White kings escape to the queenside.  } Rf7 {Preparing to move the rook to g7, if needed.} 19. Qf2 {Blocking the king in even more. Now Black decides that a sacrifice on g4 would be strong, so he takes away the knight offering redeploys it to attack g4.} Qg5 20. Rab1 {A vain attempt at queenside play. } Nf6 {Loading up on g4.} 21. Rfd1 {Preparing tp run with the king.} Bd7 {I was ready to play 21....Bxg4, but I just wanted to see what Whites next move would be.  Maybe it would make the sacrifice even stronger.} 22. Kf1 {I was right!  Now the king and queen are lined up on the f-file vis-a-vis with the rook, which increases the force of the sacrifice on g4 and subsequent opening of the f-file.} Bxg4 {Now if 23. fxg4, then 23....f3.  If 24. Bxf3, then 24....Nxg4 25. Qe2 Rxf3 26. Qxf3 Nxh2 winning the queen.  If 24. Bd3, then 24...Nxg425. Qd2 Qh4 26. Ng3 f2 27. Ke2 Nxh2 28. Qe3 Rf3, and, as they say in the movie Couples Retreat, now its a party.} 23. Ke1 {White sees (or just feels) that taking the bishop is no good and continues to run with the king.} Bh5 {Now Black is a pawn ahead and can play to maximize his advantage without sacrificing.  If nothing great happens, he is a pawn ahead anyway.} 24. Kd2 {Still running.  One possible threat was 24....Qg2 25. Qxg2 hxg2 and Black wins the knight or queens.  But now the position of the king and queen allows Black to uncork another sacrifice.} Nfxe4 {Forking the king and queen, so White has to take the knight.} 25. fxe4 {As we will see, it would have been better for White to play 25. Nxe4 Nxe4 26. fxe4 to trade off Blacks other knight.} f3 {Discovered check.} 26. Qe3 {Forced.  If 26. Kc2, then 26...fxe2 attacks both the queen and the rook and Black wins material.} Qxe3 27. Kxe3 fxe2 28. Nxe2 {Stiffer resistance was offered by 28. Re1 Rf3 29. Kd2 Raf8 30. Ng3 Bg4 31. Ngxe2 Rd3 32. Kc2 Rf2 33. Rbd1 Rxc3 34. Kxc3 Bxe2 35. Rc1 Nxe4, but clearly White is not doing too well here either. } Rf3 29. Kd2 Rd3 30. Ke1 Re3 31. Rd2 Nd3 32. Kd1 Rf8 33. Ng3 Rxg3 34. hxg3 Rf1 35. Kc2 Nb4 {Forcing the king to let go of the rook.} 36. Kc3 Rxb1 {White Resigns.  If 37. g4 (in order to move the knight so he can stop Blacks h-pawn), then37...h2 38. Ng3 h1=Q 39. Nxh1 Rxh1 40. gxh5 Rh3 41. Rd3 Rxd3 mate is one way to end it.  So Blacks h-pawn was a problem for Whites knights from beginning to end.}  0-1 '/></object></div>
<p>The lesson here is that when you are confronted by a new move, you need to:<br />
1) Remain calm and don&#8217;t respond quickly or emotionally.  </p>
<p>If you think responding quickly will upset your opponent by making him think you have seen the move before, or you think that taking time to analyze the move will encourage him by letting feel as though he has stumped you, you are wrong.  A quick, dumb move will encourage him, but a well thought out move and follow-up plan will upset him.</p>
<p>2) Try to find out what the new move is designed to do.</p>
<p>Any move, even ones that are proven to be bad by good play, usually has some threat and will be effective against poor play that does not respond to that threat.  Don&#8217;t fall victim to simple traps just because they are new to you.</p>
<p>3) Try to remember what the purpose of the normal move is.</p>
<p>The normal or book move is usually the book move because it is thought to be best in that position.  Other moves can range from game-losing blunders that can be defeated in one move to mere variations in style, with effectiveness equal to the book move, but requiring a different plan to combat.  Don&#8217;t dismiss a new move, but don&#8217;t fear it either.  Calm analysis will guide you to the best reply.</p>
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		<title>How To Save A Losing Game, Part 3</title>
		<link>http://brucetill.com/Test/wp/blog/?p=442</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=442#comments</comments>
		<pubDate>Tue, 09 Feb 2010 05:05:46 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=442</guid>
		<description><![CDATA[In this game, White plays the initial phase of the opening well enough, but then he starts to drift with some questionable and unnecessary moves, which allow Black to work up a strong queenside initiative.  At that point, White: recognizes the problem, evaluates its severity, examines options, chooses one and implements it.  All [...]]]></description>
			<content:encoded><![CDATA[<p>In this game, White plays the initial phase of the opening well enough, but then he starts to drift with some questionable and unnecessary moves, which allow Black to work up a strong queenside initiative.  At that point, White: recognizes the problem, evaluates its severity, examines options, chooses one and implements it.  All of this is done without panic or self-recrimination.  It&#8217;s more of a self pep talk: &#8220;It looks like you may have messed up here, and you have to do something about it right now.   It looks like you can&#8217;t stop what he&#8217;s going to do, so let it go, think of your best shot, and keep your fingers crossed.&#8221;  The good thing about this game is that it helped me defeat a master 13 years later from the exact same position this game had after move 11.  I eliminated the unnecessary moves and played much more directly.  That game can be found under the title &#8220;Playing On Both Sides Of The Board&#8221;, which has the game Till-Collier (2005).  The link is http://brucetill.com/Test/wp/blog/?p=237. </p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "US Amateur Team East"]  [Site "Parsippany, NJ"]  [Date "2-16-92"]  [White  "B. Till (2053)"]  [Black  "B. Harrow (1844)"]  [Result "1-0"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. e4 c5 {The Sicilian Defense.} 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 {The Najdorf Variation.} 6. Be2 e5 7. Nb3 Be7 8. a4 {White tries to prevent Black from playing ...b5 which gains space on the queenside and threatens ...b4 attcking the knight that is defending Whites e-pawn.} Be6 9. f4 Qc7 {Played in order to allow ...Bc4 in case White plays f5.} 10. O-O O-O 11. Be3 Nbd7 {This is the exact position I had in Till-Collier (2005).  I learned from this game which moves were important in this opening and which were a waste of time.  That allowed me to play the 2005 game much more forcefully.} 12. f5 Bc4 13. a5 b5 14. axb6 Nxb6 15. Kh1 Nfd7 16. Bg1 {I remembered seeing this in a GM game once, But I don’t know why it was played or if it was even in this position.  Its nice to copy GM moves, but only if you understand them (which I did not in this case).} Rfc8 17. Bxc4 Qxc4 18. Qe1 Qc6 19. Qg3 Nf6 20. Na5 Qc7 21. h3 {Im not sure what the purpose of this move was.} Nc4 22. Nxc4 Qxc4 {Now Black starts pressuring all of Whites weak spots. The pawn on e4 is attacked twice.} 23. Rfe1 Rab8 {Now the b-pawn is attacked and can’t be moved because White would lose the knight on c3.} 24. Rab1 Rb7 {Preparing to double rooks against the b-pawn.  Right about here I sensed I was in a lot of trouble and that just trying to defend weak spots would ultimately fail.  Clearly my queenside cant be helped much, so I decided to start some action on the kingside, if for no other reason that to distract Black from destroying my queenside.  When you have few options, its easy to decide which one is best.  Just eliminate the awful ideas and go with whats left.  To borrow the words of Sherlock Holmes, "Whenever all theories have been excluded, what remains, no matter how implausible, must in fact be the truth." } 25. Qf3 {Preparing 26. g4.} a5 {The first sign of wavering.  Black should have just continued doubling rooks with 25...Rcb8.  Maybe he wanted the a-pawn closer to queening after he picks up Whites b-pawn.  But this just gives White a free move, which is very helpful.} 26. g4 h6 {This is exactly the kind of move I was hoping for.  The rule is that when your kingside is facing a pawn storm, dont make any pawn moves in front of your king unless that pawn move stops the attack cold.  Otherwise, defensive pawn moves make the attack stronger by putting the defending pawns closer to the attacking pawns and speeding up the opening of lines.} 27. h4 {White will get to play g5 anyway.} Nh7 {Preventing g5 for now, but also giving away d5 to Whites knight.} 28. Bf2 {Defending the h-pawn and preparing for Rg1.} a4 {Giving White a free move again.  Black has made no concrete threats ( that is, a threat to capture something) on the queenside yet.} 29. Nd5 {If now 29...Qxc2, then 30. Rec1 forces Black to take two rooks for the queen with unclear play.  I was counting on Black not playing that, but ready to play on if he did.  Its not like I was hoping he would miss a checkmate or something, its just a whole different game after that.} Bf8 30. Be3 {Now 30...Qxc2 just loses to 31. Rec1.} Rcb8 {Finally doubling and creating a threat, but in the meantime, White has launched a serious attack on the kingside.  Now its a race to see which side crumbles first.} 31. g5 Rxb2 32. Rxb2 Rxb2 33. g6 {I cant worry about queenside pawns now. All my chips are on the attack.} Nf6 34. Nxf6 gxf6 35. gxf7 {Sweet, sweet open lines!} Qxf7 {A defensive retreat with the queen.  Maybe he felt  that if the qeen and bishop defened the king a little, the rook and a-pawn were enough of a threat.  But perhaps hiding his king in the center (after 35...Kxf7 36. Qh5 Ke7)and keeping his queen on c4 to pressure Whites e-pawn may have been harder for White to deal with.} 36. Rg1 Kh7 37. Rg6 {Now we see that Blacks h-pawn cant be defended after Qh5 and that when it falls, Black gets mated.  Black must generate serious threats immediately.} a3 38. Qh5 Qb7 {Now I started to get a little nervous.  One of us is going to get mated here.} 39. Bxh6 {Threatening 40. Bxf8 mate, but allowing 39...Qxe4 check first. } Qxe4 40. Kh2 {This looks fatal, but White has an ace up his sleeve.} Rxc2 {It looks like all lines lead to White getting mated.  For example, 41. Kg1 Qe1 mate.  Or 41. Kg3 Qg2 mate.   Or 41. Kh3 Qh1 42. Kg4 Qg2 mate.  Do you see the move that saves White?} 41. Bd2 {Blocking a check with a discovered check.  OUCH!} Bh6 42. Qxh6 {Mate.  I felt kind of bad, since White was a little kid (who played surprisingly well!) and he was SO sad when I moved the bishop and said check.  I could tell a few moves earlier that he was not going to see it because he looked so happy with each of his checks, my bishop was completely off of his radar.  After I mated him, he looked like he was ready to cry and said in a real low voice "I thought I was winning."  I tried to make him feel better and told him he was right, he was winning if he had just made a few different moves earlier.  Im not sure that helped.  It was quite a "harrowing" experience, get it?  (Hint: look at Blacks last name).}   1-0 '/></object></div>
<p>So once again, the steps for saving a losing game are: A) Realise you are in trouble, B) Stay calm, C) Solve real problems, and D) Look for counterplay.  The sooner you realise that you have made a mistake, the more options you will have for dealing with it.  Just burying your head in the sand and hoping your opponent won&#8217;t capitalize on your errors won&#8217;t work.  A bad plan is better than no plan at all.  So just do it.</p>
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		<title>How To Save A Losing Game, Part 2</title>
		<link>http://brucetill.com/Test/wp/blog/?p=436</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=436#comments</comments>
		<pubDate>Fri, 05 Feb 2010 07:40:38 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=436</guid>
		<description><![CDATA[In this game, the players castle on opposite sides, which usually signals attacks on both sides.  Both players pursue their chances on each side, but Black misses something that costs him the exchange.  But he stays calm and uses the time White spends winning material to advance his attack, rather than being upset [...]]]></description>
			<content:encoded><![CDATA[<p>In this game, the players castle on opposite sides, which usually signals attacks on both sides.  Both players pursue their chances on each side, but Black misses something that costs him the exchange.  But he stays calm and uses the time White spends winning material to advance his attack, rather than being upset over his error.  In the end, everything works out as if Black had planned it all along.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "US Amateur Team East"]  [Site "Parsippany, NJ"]  [Date "2-13-88"]  [White  "E. Klein (2000)"]  [Black  "B. Till (1976)"]  [Result "0-1"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 {The Nimzo Indian Defense.} 4. e3 c5 5. a3 Bxc3 6. bxc3 d6 7. Bd3 Nc6 8. Ne2 e5 9. f3 Bd7 10. O-O Qc7 11. d5 Ne7 {The Hubner Blockade System of the Nimzoindian Defense.  Briefly, Black hope to block the position which will decrease the value of White’s two bishops and increase the value of Black’s knights.  A good website explaining the strategy of this position is http://www.exeterchessclub.org.uk/c_pawns.html.  } 12. e4 h6 13. Be3 g5 14. g3 O-O-O 15. Qb3 Nh5 16. Rab1 Rhg8 {I should have played 16....Bh3 now before he is ready to double rooks on the b-file.  He would have had to waste a move with the rook rather than being able to play Rfb1 in one move. } 17. Rb2 Bh3 18. Rfb1 Rd7 {Trying not to play ...b6 and make a target for Whites a4-a5.  If White plays a4-a5-a6, then Black plays ...b6 and nothing can attack it.} 19. Kh1 f5 20. Ng1 fxe4 21. fxe4 g4 22. Nxh3 gxh3 {I thought Black would have some attacking chances here, but I missed the problem with the rook on d7, i.e. its about to get skewered by Bf1-Bh3, but it can’t move because its defending b7.} 23. Bf1 {Now I realised that I was in trouble. (First step)  I stayed calm. (Second step)  I countered Whites most important threat, taking on b7 after the d7 rook is gone. (Third step)  I looked for counterplay with ...Nxg3 (Fourth step)} b6 24. Bxh3 Nxg3 25. hxg3 Rxg3 26. Bxd7 Qxd7 {So I am down a whole rook, but I am attacking his bishop and my king is safe, while his is wide open.  So I am attacking and he is defending, which is always harder, especially with the clock ticking.} 27. Bg1 {He saves his bishop.} Qg4 {Threatening 28....Qh5 check 29. Rh2 (or Bh2) Qf3 check 30. Rg2 Qxg2 mate.   I remember White thinking for about 30 minutes here to come up with the only move.} 28. Qa2 Qxe4 29. Rg2 Rxg2 30. Qxg2 Qxb1 {See how my calm thinking not only got my rook back, but left me two pawns ahead, as well as being way ahead on the clock.  After suffering such a reversal of fortune so quickly and with liitle time for thinking, White cannot put up much resistance.} 31. Qh3 Nf5 {Protecting the h-pawn and moving closer to Whites king.} 32. Qg4 Kb7 33. Qf3 Nh4 34. Qg4 {Threatening 35. Qd7 check Ka6 ( 35...Ka8 36. Qc8 mate) 36. Qa4 check  with a perpetual check.} Nf5 35. Qf3 h5 {Hoping for 36. Qxh5 Ng3 check winning the queen.  The pawn can also act as an extra attacker.} 36. Kh2 h4 37. Bf2 Ka6 {Eliminating any unforseen checks.} 38. Qh5 Qc2 39. Kg1 Ng3 40. Qxh4 Ne2 41. Kg2 Nf4 {Now the knight is firmly anchored on the White kings doorstep.} 42. Kf3 Qxc3 43. Kg4 Qxc4 44. Qh7 Nd3 {Bye-bye bishop.} 45. Kf5 Nxf2 {Now White, running desperately short of time (time control was 50 moves in two hours, so he still has 5 moves to make), placed his queen exactly on the line between e7 and d7.  Before I made my move, I asked him which square the queen was on.  He pursed his lips and thought for a moment before he centered the queen on d7.  } 46. Qd7 {Good, I replied.  } Qg4 {White Resigns, as his queen is lost.  If he had chosen e7 for the queen, he still loses to 46....Qg4 47. Kf6 Qh4 48. Ke6 Qxe7 49. Kxe7 Ne4 50. Ke6 c4 51. Kf5 c3 52. Kxe4 c2 winning easily.  This win was especially sweet given what happened prior to the match.  It’s too long to go into here, but you can email me at btill0@comcast.net if you are interested.}  0-1 '/></object></div>
<p>The lesson here is that even losing material can result in new advantages.  In this game, White captured Black&#8217;s pawn on h3, which (after White&#8217;s h- and g-pawns disappeared), resulted in an open h-file for Black&#8217;s queen and rook.  Also, the white-squared bishop that White used to capture Black&#8217;s rook was defending the weak white squares around his king.  Once it was gone, Black was able to exploit those squares.  Black was in a position to utilise his new advantages much more quickly than White could use his extra rook.  Black realised this and even sacrificed a knight to create maximum counterplay.  The old saying is true: look at the pieces on the board, not off the board, to see if you are winning.  It&#8217;s not what&#8217;s been captured that matters, it&#8217;s what&#8217;s left and what you do with it.</p>
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		<title>How To Save A Losing Game, Part 1</title>
		<link>http://brucetill.com/Test/wp/blog/?p=426</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=426#comments</comments>
		<pubDate>Wed, 03 Feb 2010 07:00:38 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=426</guid>
		<description><![CDATA[This article is the first in a series that will illustrate what a player needs to do and how he needs to think when facing a losing position or one that appears to be going from bad to worse.  The first step is to realise that we all throw in a few clunkers now [...]]]></description>
			<content:encoded><![CDATA[<p>This article is the first in a series that will illustrate what a player needs to do and how he needs to think when facing a losing position or one that appears to be going from bad to worse.  The first step is to realise that we all throw in a few clunkers now and then and get ourselves in a mess.  Beating yourself up, telling yourself how stupid you are, lashing out with desperate, crazy moves is not the answer.  What you want to do are the following:</p>
<p>1) Put on a poker face.  That is, don&#8217;t let your expression show that you are upset or even that you know you have made an error.  Sometimes your opponent doesn&#8217;t even look for your error unless you tip him off with a sad face.  Or they see the error, but don&#8217;t know if it was a mistake or a trap, since you look so calm.</p>
<p>2) Evaluate your position to see exactly how bad it really is.  Sometimes when things don&#8217;t go your way, or when your opponent plays an unexpected strong move, you get depressed, which leads you to believe that your position is now hopeless, when, in reality, there is just one problem that can be dealt with, or you have counterplay that you may not have noticed right away.  Let initial panic be replaced with calm analysis.</p>
<p>3) Solve the biggest problem first.  If your opponent is threatening mate in one, you have to deal with that immediately.  If he is only threatening to double your pawns, you have more options.  </p>
<p>4) Look at the unique features of your position.  Continuing with the doubled pawns, you could prevent the doubling or perhaps put a rook on the soon to be opened file.  Or ignore it altogether and make a move that promotes your counterplay.  Think about exactly what would happen if your pawns got doubled.  Maybe you are just thinking about standard chess advice like &#8220;Doubled pawns are bad&#8221; instead of looking to see if they are bad IN THIS EXACT POSITION.  There are often unusual configurations of pieces in a position that make standard chess advice irrelevant.  Look for those unique counter chances.</p>
<p>5) Never underestimate the role of overconfidence.  How many times have you been way ahead in a game only to get lazy and miss a shot from your opponent that turns everything around?  So why can&#8217;t you be the one delivering the shot this time?  Maybe he&#8217;ll be the one to get lazy or overconfident or hallucinate and blunder.  You need to stay in a good, alert state of mind to see such game-changers.</p>
<p>6) Fighting back often upsets your opponent.  You made a mistake and lost material and, objectively, he has a won game.  You know it, he knows it, the onlookers know it, your computer knows it.  So you will play a few more moves and give up, right?  No.  Make him show you that he knows how to convert his advantage into a win.  He&#8217;s not a GM or a computer.  If you can make a mistake, so can he.  Of course, losing a whole queen for nothing is just about impossible to come back from, but losing a pawn or the exchange is not the end of the game.  Some people get nervous when they are winning because they keep thinking about not messing up instead of winning.  Or they trade down so much material, that they make the win harder instead of easier.  Sometimes the only way to cash in an advantage is to attack and some players are no good at that.  Or the only win is in an endgame, and they are bad at endgames.  Make him show you he knows what he is doing.  Don&#8217;t help him out by resigning out of anger or playing dumb moves.</p>
<p>In the following game, Black gets too many ideas in his head and plays all of them at the same time, which invariably leads to trouble.  At one point, he realises that he is getting in trouble, analyzes the position, decides exactly what is wrong, deals with it, finds some counter chances, then White panics and ends up losing a rook.  Then White finds counter chances, but Black is able to find a shot that takes the full point.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "US Amateur East"]  [Site "Somerset, NJ"]  [Date "5-26-84"]  [White  "J. Simon (2177)"]  [Black  "B. Till (1957)"]  [Result "0-1"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. d4 d5 2. Nf3 e6 3. e3 Nd7 4. Bd3 Ngf6 5. O-O c5 6. c3 b6 7. Nbd2 Bb7 8. Ne5 cxd4 9. exd4 g6 {Black has too many ideas here.  He should just play 9....Be7 and 10....O-O.} 10. Ndf3 Bg7 11. Bg5 Qc7 {Black really should have castled here.} 12. Bxf6 Bxf6 13. Bb5 {Now this pin is very annoying.} Bc8 14. Qa4 Bxe5 15. Nxe5 f6 {Right about now I felt I was getting into serious trouble and had to do something to resolve the pin on my knight, which is tying up all of my pieces.  Ideally, White would trade everything on d7 and we would have an even rook and pawn endgame.  White felt he had an advantage and was not content with retreating the knight and allowing Black to castle.} 16. Nc6 {The question now is: Is the White knight strong and disrupting Blacks position, or is it weak and being held up by a bishop and queen that can be kicked with ...a6 and ...b5?  Right now, 16....a6 does not work since the a-pawn is pinned to the rook.  Also, 16....O-O does not work due to 17. Ne7 check Kg7 18. Nxc6 Rxc8 19. Bxd7 winning a piece.  Black needs to deal with the immediate threat of 17. Qb4 threatening 18. Qe7 mate. } Qd6 17. c4 {Played perhaps with the idea of opening the c-file and supporting the knight.  But the opening of the long diagonal has some unintended consequences.} Bb7 {Defending the rook, so now 18...a6 is a huge threat.  White scrambles to prop up the knight.} 18. cxd5 Qxd5 {White would like to extract the knight with 19. Nb4, but that fails to 19....Qxg2 mate.   The penetration by the knight is beginning to backfire. But White still has some aces up his sleeve.} 19. Rac1 a6 20. Qb4 {Threatening 21. Qe7 mate.  20....Bxc6 fails to 21. Bxc6, winning a rook.  This is where Black has stay calm and think logically.  20....Kf7 21. Qe7 Kg8 22. Bc4 and 23. Bxe6 check does not look like a solution.  That just leaves 20....Nc5, which loses a piece.  But after losing that piece, Black gets the bishop and then the knight, leaving Black a piece ahead.  Panic does not solve anything.} Nc5 21. Rfe1 {Now its Whites turn to panic.  The computer liked 21. Ba4 Bxc6 22. Bxc6 Qxc6 23. dxc5 bxc5 24. Rxc5 Qd7 25. Qf4 O-O 26. Rc7 Qd8 27. Rfc1 giving White a solid edge.  Maybe White hallucinated and thought that on 21. Ba4, Black could play 21....Nxa4 22. Qxa4 Bxc6, forgetting that on 21...Nxa4 22. Qe7 is still mate.} axb5 22. Rxe6 Kf7 {Also playable was 22....Qxe6 23. Re1 Bxc6 24. dxc5 Qxe1 25. Qxe1 Kf7 26. cxb6 Rxa2 leaving Black with two rooks and a bishop for the queen, which is more than enough compensation.  But with 22....Kf7, Black has a trap in mind.} 23. Re7 Kf8 24. Rxb7 Qxc6 {The trap.  The rook has no moves.} 25. Rxb6 Qxb6 26. Rxc5 {Now that Black is a rook ahead, he naturally thinks about trading queens.  26....Qa5 looks very attractive, since avoiding the trade allows 27....Qe1 mate.  On the negative side, 26...Qa5 allows 27. Rc8 double check, and Black cannot allow that....or can he? 27. Rc8 Kg7 28. Qe7 Kh6 29. Qe3 g5 30. Qh3 Kg6 31. Qd3 Kg7 and White runs out of checks and Black is threatening 32....Rxc8 and 32....Qe1 mate.  So it looks like Black can survive the double check and 26...Qa5 is strong.  Again, logical analysis beats assumptions and panic.} Qa5 27. Rc8 Kg7 28. Qe7 Kh6 29. Rc3 {OOPS!   I didn’t think about that move!  If 29. ....Rae8 30. Rh3 Kg5 31. Rg3 Kf5 32. Rf3 Kg4 33. Rg3 with a perpetual check.  Has Black thrown away the win?} Qxc3 {Going for a two rooks vs. queen endgame, right?} 30. bxc3 Rhe8 {White Resigns, since he has to give up his queen and be a rook down or save the queen and submit to 31....Re1 mate.}  0-1   '/></object></div>
<p>So the lesson here is to A) Realise you are in trouble, B) Stay calm, C) Solve real problems, and D) Look for counterplay.  Sometimes a good attitude is worth more than a good move.</p>
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		<title>The Weak Dark Square Complex</title>
		<link>http://brucetill.com/Test/wp/blog/?p=388</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=388#comments</comments>
		<pubDate>Sun, 24 Jan 2010 22:39:22 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=388</guid>
		<description><![CDATA[The weak dark square complex is a group of squares that are undefended by nearby pawns on white squares.  For examples in this article, Black has pawns on f7, g6, and h7, and the squares f6, g7,and h6 are undefended by Black pawns.  They form a weak dark square complex.  The weakness [...]]]></description>
			<content:encoded><![CDATA[<p>The weak dark square complex is a group of squares that are undefended by nearby pawns on white squares.  For examples in this article, Black has pawns on f7, g6, and h7, and the squares f6, g7,and h6 are undefended by Black pawns.  They form a weak dark square complex.  The weakness of this complex can be reduced by a dark-squared bishop defending the complex (e.g. a fianchettoed bishop).  Conversely, the weakness can be accentuated by trading off Black&#8217;s dark-squared bishop, especially if White gets to keep his.</p>
<p>In the first example, Black&#8217;s pawn on h7 is attacked and Black makes the ill-advised decision to protect it by playing 13&#8230;g6, blocking the diagonal instead of 13&#8230;h6, moving it off the diagonal.  This minor decision has major consequences as White exploits the weak dark squares around the king.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "Allentown Open"]  [Site "Allentown, PA"]  [Date "4-11-87"]  [White  "B. Till (1905)"]  [Black  "M. Knerr (1719)"]  [Result "1-0"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. e4 c6 2. d4 d5 {The Caro-Kann Defense.} 3. exd5 cxd5 4. Bd3 {The Exchange Variation.} Nc6 5. c3 Nf6 6. Nf3 {Nowadays I play 6. Bf4 and if 6...Bg4, then 7. Qb3.  This line is OK, but slightly less dangerous for Black.} Bg4 7. Bf4 e6 8. O-O Be7 9. Re1 {Making sure ...e5 is prevented before doing anything else.} O-O 10. Nbd2 {Freeing the queen to get out of the pin without having to get doubled pawns after ...Bxf3.} Re8 11. Qc2 Rc8 12. a3 {Black was threatening 12...Nb4 trading off White’s bishop (the pawn on c3 is pinned by the rook on c8).} a6 13. Be5 {Threatening 14. Bxf6 Bxf6 15. Bxh7 check.  If 13....Nxe5, then 14. dxe5 and the knight on f6 must move and Black loses a pawn.} g6 {Not the best way to save the pawn.  Black should have played 13....h6 to  counter the threat.  By playing 13...g6, he weakens the dark squares around his king, which White proceeds to exploit.} 14. Re3 {Preparing to double his rooks.} Bf5 15. Rae1 Bxd3 16. Qxd3 Ng4 {Kicking the rook, but placing the knight on a square from which it will be forced to retreat soon.} 17. R3e2 Bd6 {Black sees that his dark squares are weak and attempts to trade off White’s attacking bishop, but he also eliminates his own defending bishop.  He would have been better off playing 17...N4xe5 and keeping his own dark-squared bishop as a defender.  Now, only his queen can defend the dark squares.} 18. Bxd6 Qxd6 19. Ne5 Ngxe5 20. dxe5 Qc7 {Perhaps 20...Qf8 would have been better.} 21. Qg3 Ne7 {Cutting the queen off from the kingside is not a good idea.} 22. Qf4 {White moves quickly to occupy the dark squares.} Nf5 {Trying to keep the queen out, but the knight is easily kicked away.} 23. g4 Ng7 {A fianchettoed knight is a poor substitute for a bishop.} 24. Nf3 {With ideas of 25. Qh6 and 27. Ng5, attacking h7 twice.} f6 {Utilizing the pin on the e-pawn to keep the knight out of g5, but at the high price of fatally weakening his own e-pawn.} 25. Qh6 Rf8 26. exf6 Rxf6 27. Ng5 {Attacking both the h-pawn and the e-pawn.  Black must save the h-pawn.} Ne8 28. Nxe6 Qd7 29. Ng5 {Now the White rooks have been unleashed along the e-file.  Next stop ....seventh rank.  Black could take White’s g-pawn with check, but it is just a single, irrelevant check that is easily sidestepped and solves nothing.} Nd6 30. Re7 Qxg4 {There is nothing better now.} 31. Kh1 Rf7 32. Rxf7 {Black Resigns, since 32...Nxf7 is followed by 33. Qxh7 check Kf8 34. Qxf7 mate.  Notice how Black got zero counterplay on the queenside and was defending the entire game after he played 13....g6.}   1-0 '/></object></div>
<p>In the second example, Black plays the opening well, but in the middlegame, he decides to prevent a move by White that would have been mildly annoying by creating a permanent, serious weakness in his own position that White is able to utilize for the rest of the game.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "Rockville CC Ladder"]  [Site "Rockville, MD"]  [Date "10-9-91"]  [White  "B. Till (2083)"]  [Black  "J. Koehnlein (1781)"]  [Result "1-0"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. e4 c5 {The Sicilian Defense.} 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 {The Najdorf Variation.} 6. Be2 e5 {A common continuation, where Black gets a grip on the center at the expense of having a backward d-pawn on a half-open file.} 7. Nb3 Be7 8. a4 {Played to restrict Black’s expansion on the queenside with ...b5, after which White would have to contend with a possible ....b4, kicking the knight that supports the e-pawn.  White also has the possibility of playing a5 at some point, which (along with Be3) would increase his control of the weak square b6.} Nc6 9. O-O O-O 10. Be3 b6 {Preventing a5 and making way for ...Bb7.} 11. f4 Bb7 12. Bf3 {Guarding the e-pawn as a precursor to a possible Nd5.} exf4 13. Bxf4 Qc7 {Clearing the back rank in order to facilitate the movement of his rooks.} 14. Qe1 {Aiming to play Qg3 and Rad1 to put more pressure on the d-pawn.} Ne5 15. Kh1 {A precaution to avoid any checks or pins along the a7-g1 diagonal.} Rad8 16. Nd4 g6 {Played to keep the knight out of f5, but this weakens the dark squares around the king.  Perhaps 16....Rfe8 17. Nf5 Bf8 would have been safer.} 17. Bh6 {Immediately jumping on the dark squares.} Rfe8 18. Qf2 Bf8 19. Bxf8 Rxf8 {Black has traded off White’s intrusive dark-squared bishop, but has also eliminated his own as a defender of the dark squares.} 20. Rae1 Nfg4 {Kicking the queen to h4, where it had intended to go anyway.  But it takes time, removes a defender of d5, and makes the knight a target of attack.  Not a wise move.} 21. Qh4 Bc8 {Removing another defender of d5.} 22. Bxg4 Nxg4 {If 22....Bxg4, then 23. Nd5 Qc4 24. Nf6 check and 25. Qxh7 mate.} 23. Nd5 {The White knights proceed to tiptoe through Black’s garden of weak squares.} Qc4 24. Nc6 {If 24....Qxc6, then 25. Ne7 check forks the king and queen.} Rde8 25. Nce7 Kg7 26. h3 {White kicks the knight in order to gain access to f6} Ne5 27. Qf6 Kh6 28. Rf4 {Black Resigns, as there is no stopping 29. Rh4 mate.}   1-0 '/></object></div>
<p>In the third example, from Grandmaster play, White sacrifices a pawn for the sole purpose of weakening the dark squares around Black&#8217;s king.  Black valiantly tries to cover the weakenesses, but White brilliantly finds a way to penetrate Black&#8217;s defenses.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event ""]  [Site "Kaliningrad (Russia)"]  [Date "1986"]  [White  "Klovans Janis (LAT)(2420)"]  [Black  "Ruban Vadim (RUS)(2545)"]  [Result "1-0"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Be3 e6 7. Be2 Be7 8. O-O O-O 9. f4 Nc6 10. a4 Re8 11. Kh1 Qc7 12. Nb3 b6 13. Qe1 Nd7 14. Qf2 Bf6 15. Rad1 Bb7 {Fairly standard opening play for the Scheveningen Variation of the Sicilian Defense.} 16. e5 {A clearance sacrifice to vacate e4 for the knight.} dxe5 17. Ne4 Bd8 {Black preserves his bishop.} 18. f5 {White now plays to open lines on the kingside.} Nf8 19. f6 {Attacking the pawn wall in front of the king.} Nd4 20. fxg7 {Weakening the dark squares complex around the king.} Bxe4 21. gxf8Q Rxf8 22. Nxd4 exd4 23. Rxd4 Bg6 {Now that the fireworks have died down, White sets about to exploit the weak dark squares around the Black king.} 24. Bh6 Re8 {White wants to play Qf6 threatening Qg7 mate, but f6 is covered by the bishop.  So what does White do?} 25. Rxd8 Qxd8 {He eliminates it!  But now it is replaced by another defender of f6.  So what does White do?} 26. Rd1 {He attacks it!  But the defender moves while still covering f6.  So what does White do?} Qe7 27. Rd7 {He deflects it!  Now the Black queen has no more squares from which it can cover f6.} Qxd7 28. Qf6 {Victory!  The White queen has reached her desired square.  Black can only avoid mate now with heavy material losses.  } Qd4 29. Qxd4 e5 30. Qxb6 Re6 {Black finally manages to cover f6, but at the cost of trading down to a queen and bishop vs. 2 rooks endgame.  Two rooks can usually hold against a lone queen, but with White’s extra bishop, Black’s position quickly crumbles.} 31. Qb7 Rd8 32. Kg1 Bxc2 33. Qc7 Ra8 34. Qxc2 Rxh6 35. Qf5 a5 36. Bc4 {Threatening 37. Qxf7.} Ra7 37. Qxe5 {Threatening 38. Qb8 check, winning the rook on a7.} Rb6 38. Qg5 Rg6 39. Qd8 {Black Resigns, since his only move, 39....Kg7, loses a rook on a7 to 40. Qd4 check, leaving White far ahead in material with an easy win.  Even in the final position, Black’s dark square weakness betrays him.}   1-0   '/></object></div>
<p>The lesson of these three examples is clear: do not create a weak square complex in front of your king and then trade away defenders of those weakenesses.  Conversely, if your opponent creates a weak square complex in front of his king, notice it, get rid of defenders, and exploit it.  Having your queen and a bishop of the proper color will be extremely helpful in taking advantage of this weakness.</p>
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		<title>Why Are Stronger Players Stronger?</title>
		<link>http://brucetill.com/Test/wp/blog/?p=375</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=375#comments</comments>
		<pubDate>Sat, 02 Jan 2010 07:18:55 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=375</guid>
		<description><![CDATA[If any of us were asked &#8220;What makes some chess players better than others?&#8221;, we might come up with a number of different responses. Some replies might be: They are better at seeing tactics, They have a better memory for openings, They can calculate better, They can see further ahead, They play more, They practice [...]]]></description>
			<content:encoded><![CDATA[<p>If any of us were asked &#8220;What makes some chess players better than others?&#8221;, we might come up with a number of different responses. Some replies might be: They are better at seeing tactics, They have a better memory for openings, They can calculate better, They can see further ahead, They play more, They practice more, They read more chess books, They have a coach, etc.  All of these reasons have some validity, but I believe they overlook one of the primary reasons stronger players are stronger: They evaluate positions better.  That is, they may see ahead no further than their opponent, but judge the resulting positions better.  They avoid positions that they judge to be inferior for them and try to move towards positions that are superior.  The weaker players just play up to any position they have evaluated as equal using only crude techniques such as &#8220;Is the material equal?&#8221; or &#8220;Do I have doubled pawns?&#8221; and the like.  Stronger players use these also, but supplement them with evaluation parameters based on more dynamic criteria.  That is, they may say &#8220;I am a pawn down, but I have a huge kingside attack&#8221; or &#8220;I have doubled pawns, but the open file is worth it&#8221;  or &#8220;I am up the exchange, but his knight is so powerful on d5 I should probably sacrifice the exchange back if I want to have any winning chances&#8221; or &#8220;Material is even, but I have to trade queens somehow or his attack will be crushing.&#8221;  As you can see, the stronger player stays aware of the material balance and the state of the pawn structure, but evaluates them not as always good or bad (as the weaker player does), but within the context of all the other factors of the position.  The weaker the player, the more rigidly they evaluate static factors.  For example, some very weak players are almost ready to resign after a queen trade because they &#8220;lost their queen&#8221; (the best piece).  Or their opponent plays BxN and they don&#8217;t recapture the bishop because &#8220;I didn&#8217;t want to get doubled pawns.&#8221;<br />
I would say that, at lower ratings, tactical skill (not losing pieces) is the predominant factor in the outcome.  At the much higher ratings, positional evaluation predominates, since at that level, tactical skill is almost a given for both players.  That is why professional chess players don&#8217;t usually play sharp, tactical opening gambits.  They assume the other player will see all of the tactics and when they are over, the resulting position will be somewhat lifeless and easy to evaluate, negating the stronger player&#8217;s main advantage.  Rather, they tend to play slower developing, more positionally complicated openings where the emphasis is on the evaluation of each changing position (should I move this pawn, should I trade this piece, etc).  This ability to evaluate positions as good, bad, or equal is where their advantage lies, so naturally they want things to be as complicated as possible, positionally speaking.  At the lower ratings, the stronger player wants things to as complicated as possible, tactically speaking.<br />
In the following game, Black plays the opening phase well enough, but misplaces one piece which causes him to lose the fight over a key square, which ultmately gives White a winning position, which is finished off with a tactic missed by Black.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "Maryland Open"]  [Site "College Park, MD"]  [Date "5-10-03"]  [White  "B. Till (1885)"]  [Black  "S. Finette (1600)"]  [Result "1-0"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. e4 c6 2. d4 d5 {The Caro-Kann Defense, an opening with a reputation for safety.} 3. exd5 cxd5 4. Bd3 {The Exchange Variation.  I always have good results with this line, despite all of the books saying that it is innocuous. } Nf6 {Most players try the natural 4....Nc6 first, followed by 5. c3 Bg4 6. Qb3.  If White plays 5. Bf4 now, Black can play 5....Bg4 and White is not ready to play Qb3, so he would have to play 6. Nf3.  There is nothing wrong with this line, but the Qb3 line is a little more enterprising.  So White makes sure he is ready to play Qb3 if necessary.} 5. c3 e6 {All that thinking for nothing.  Black decides to hem in the bishop, which is odd, because the Caro-Kann was invented to have the benefits of playing ...d5 without the drawback of locking in the queen bishop with ...e6, as in the French Defense.} 6. Bf4 Bd6 {Fighting for control of e5 at the expense of weakening the dark squares.} 7. Bxd6 Qxd6 8. Nf3 {Preparing to jump onto e5.} b6 {Played to give the bishop some squares.} 9. O-O O-O 10. Re1 {One of Whites main ideas in this opening is to control e5 and prevent Black from playing ...e5.} Ba6 {Attempting to get rid of his problem bishop.} 11. Bxa6 Nxa6 12. Qd3 {White develops his queen with tempo.} Nc7 {This seemingly logical move is actually a big mistake.  It is motivated by the fact that Black had two moves here, 12...Nc7 and 12....Nb8, and the former leaves the back rank free, while the latter blocks it and will require the knight to move again.  True, but that is superficial reasoning.  Looking deeper, the knight on c7 has no function.  Either the knight will remain useless on c7 or Black will have to formulate some unnatural plan to justify its position on c7.  The point is that the main battle of the game is control of e5, so the knight needs to be on c6.  Either play 12...Nb8 follwed by13 ...Nc6, or dont play 10....Ba6 at all.  This is where lower-rated players go wrong all the time against higher-rated players---not so much in seeing ahead, but in improper evaluation of resulting positions.  } 13. Nbd2 {Aiming for Ne5 and Ndf3.} Rac8 14. Ne5 Nd7 {Trying to get rid of the knight.....} 15. Ndf3 Nxe5 16. Nxe5 {......But it is just replaced by another.  If only Black had a knight on c6!} f6 {Compounding the knight error with an even more serious error.  Having misplaced his knight on c7 where it is unable to participate in the struggle for e5, Black takes the drastic action of kicking Whites knight with 16....f6, which severely weakens the pawn on e6.  Black should have tried to avoid this move at all costs.  White is in perfect position to exert enormous pressure on the e6 pawn, so either the pawn will go lost or Black will be tied up defending it.  He comes up with an idea, but it has a tactical flaw.} 17. Nf3 Rfe8 18. Re3 {Getting ready to double rooks on the e-file.} e5 {This was the idea.  He tries to liquidate the weakness on e6 by advancing it.  But he is not tactically ready for this push.  Do you see the problem?} 19. dxe5 fxe5 20. Rae1 {Black probably did not expect this move, thinking that White needed to deal with the threat of e4, forking the queen and knight.  But if 20...e4, then simply 21. Rxe4 Rxe4 22. Rxe4 and Black cannot play 22...dxe4 due to 23. Qxd6.  Now the pawn is attacked three times, defended twice, cant advance, and has no reinforcements, so Black loses a pawn.  If only the knight could go to c6......} Rcd8 {Defending the queen and thereby releasing the pin on the d-pawn, but it is too late.} 21. Rxe5 Rxe5 22. Rxe5 Ne6 {An ill-advised attempt at activating the wayward knight.} 23. Qf5 {Attacking the knight twice (not to mention the pawn on d5), and 23...Re8 fails to 24. Ng5, since the Black knight is now pinned to the rook, while Whites knight and queen attack both f7 and h7.} Nc7 {So back he goes.} 24. Ng5 {Attacking f7 and h7 twice.} Qg6 {A sad necessity, since 24...g6 fails to 25. Qf7 Kh8 26. Qxh7 mate, and 24....h6 loses to 25. Qh7 Kf8 26. Qh8 mate} 25. Qxg6 hxg6 {Now Black, in addition to being a pawn down, has a terrible pawn structure. This would probably be enough to lose the endgame on its own, even without the pawn minus.} 26. Re7 d4 {An attempt at counterplay, based on the the weakness of Whites back rank.  If 27. Rxc7, then 27....dxc3 (threatening 28....Rd1 mating) 28. Kf1 cxb2 and the pawn queens.  Clever, but easily stopped.  26....Re8, with the same back rank idea, may have been a little better, since it would take White a number of moves to centralize his king for the knight endgame.} 27. cxd4 Rxd4 28. Kf1 {Ending the back rank ideas.} Rc4 {Defending the knight and thinking of ....Rc2.} 29. Rd7 {Did you notice that this threatens 30. Rd8 mating?  Stay alert!  There are mates even in the endgame.} Kf8 {The only move was 29...Ne8.  Do you see what is wrong with 29...Kf8?} 30. Rxc7 {Black Resigns since 30....Rxc7 loses to 31. Ne6 check and 32. Nxc7, leaving White a piece and a pawn ahead with an easy win.}   1-0   '/></object></div>
<p>So how does one improve his ability to evaluate positions?  One method that I find useful is to play over master games that are annotated by a master, preferably the master who won the game.  In the annotations, he will relate what he was thinking and why he played as he did.  Playing over master games that use the openings that you use is even better.  You will get a feel for what is right or wrong in certain opening positions, as well as the resulting middlegames.  In the game above, I had never seen the maneuver 10&#8230;Ba6, 12&#8230;Nxa6, 13&#8230;Nc7 in any of the dozens of games I had played over from books, as well as games I played myself over the board.  This does not necessarily constitute proof that a move or sequence is bad, but it certainly makes you think a little longer about what might be wrong with it and how you can exploit it.  In other words, you are in a position to EVALUATE the move as wrong and the position as better for you and know why.  In this game, I evaluated the position of the knight at c7 to be wrong because it did not participate in the struggle for e5 as it normally does from the usual squares d7 or c6.  Also, never having seen &#8230;f6 played to kick the knight off of e5, I evaluated that move as an error due to the weakening of e6.  If Black had made the same evaluations BEFORE playing those moves, he probably would not have made them at all.  But his calculations seemed to be of the nature &#8220;My white-squared bishop is bad. Get rid of it.&#8221;  &#8220;The knight on e5 is strong. Kick it out with f6.&#8221;  While this is an improvement over much lower rated players, who often do not even have any concept of a piece being &#8220;bad&#8221; or &#8220;strong&#8221;,  as the rating of one&#8217;s opponents goes up, so does the depth and subtlety of the evaluations. For example, A GM may dismiss a certain pawn capture on move 6 in the opening with a comment like &#8220;This is bad because it gives Black a lost endgame.&#8221;  And one might wonder how he can make such a comment on the endgame when it only move 6.  What he means is that now Black is compelled to win the game in the middlegame, since he has eliminated any recourse to an equal endgame by having damaged his pawn structure on move 6.</p>
<p>Improve your evaluation skills by playing over master games and your rating will go up. Trust me. </p>
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		<title>A Method for Winning Games</title>
		<link>http://brucetill.com/Test/wp/blog/?p=360</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=360#comments</comments>
		<pubDate>Sun, 27 Dec 2009 00:16:02 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=360</guid>
		<description><![CDATA[It&#8217;s nice to win games by playing amazing moves, surprising tactics, and slashing attacks, but we all know that those are rare and that we can&#8217;t expect a steady diet of brilliant wins.  It&#8217;s like the lottery.  It would be nice to win once in a while (or ever!), but we need a [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s nice to win games by playing amazing moves, surprising tactics, and slashing attacks, but we all know that those are rare and that we can&#8217;t expect a steady diet of brilliant wins.  It&#8217;s like the lottery.  It would be nice to win once in a while (or ever!), but we need a reliable source of income.  But how do we produce a steady income of winning chess games?   We can&#8217;t always force things with crazy attacks, but then shifting pieces around endlessly waiting for blunders won&#8217;t work either.  What we need is a method for generating a constant flow of winning chances.  Not winning moves, winning chances.  And what exactly are &#8220;winning chances&#8221;?  Well, as the term suggests, they are points in the game where you have a chance of winning.  Not the lucky, praying for a blunder chance, but the chance that your opponent will misplay a move and make his position a little worse and give you some sort of weakness to work on.  Then, while defending that weakness, he will slip again and give you another advantage to work with.  Depending on the severity of his errors, it may take one or two slips or it may take four or five to make the game irretrievably lost.  The reason these are called &#8220;winning chances&#8221; is that there is no guarantee of winning.  Your opponent may make one error and then recover and play good chess the rest of the way and render his earlier error inconsequential and arrive at an equal position.  Even GM&#8217;s make errors and get into tough positions, but they pull themselves together and draw the game.  </p>
<p>So what is the &#8220;method&#8221; for generating winning chances?  You need to ask your opponent questions.  Not out loud, of course, but with your moves on the board.  What do I mean by &#8220;questions&#8221;?  A question is when you make a move and your opponent has to make a decision.  It can be as serious as threatening mate in one or as common as a capture after which he has two ways of recapturing.  Any series of poor decisions can lead to a lost position or they can lead to a poor, but defendable position.  The point is that you must, as often as possible (it&#8217;s not possible to make every one of your moves into a tough question), make your opponent answer a question about how to continue.  This means your focus on each move must be on generating IDEAS.  Ideas about how to create some sort of plan to gain some kind of advantage.  It can be as simple as pinning a knight and threatening to double his pawns.  It can be a plan to open a file and then double your rooks on it.  The main thing is to never run out of IDEAS.  As soon as you run out of ideas, either propose a draw or resign.  Ideas are how you generate questions for your oppnent to answer, questions that he can get wrong.  And every wrong answer adds to your increasing advantage until the position is too far gone to hold, at which point there are no correct answers and all moves lose.</p>
<p>Where do we get ideas?  From playing over master games, both old and new.  After a while, you will find yourself thinking during a game: &#8220;I remember a game by Morphy where he had a position like this and he did such-and-such and ended up with a big attack.&#8221;  After checking for particular neccessary similarities in your position, you try it, and it works!  Just as it did in the Morphy game.  Sometimes you can synthesize two or three ideas from two or three different games into one grand plan in your own game.  Master games are a goldmine of great ideas.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "US Amateur Championship"]  [Site "Somerset, NJ"]  [Date "5-27-96"]  [White  "B. Till (2069)"]  [Black  "J. Brightman (1911)"]  [Result "1-0"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. e4 e6 2. d4 d5 {The French Defense.} 3. Nc3 Bb4 {The popular Winawer Variation.} 4. Ne2 {The Alekhine Gambit.  People who play the Black side of this opening see 4. e5 probably 99 out of 100 times, so this is very unusual for them to see.  In fact, in most books on the French, this move is in the chapter Unusual Fourth Moves.   But I know it very well, so I always feel like I have an advantage here.  I have had people play 4....Nf6 here, and after 5. Bg5, it can transpose into the McCutcheon Variation, or, after 5....Be7 (which I have seen a number of times), it can transpose into the Classical Variation after 6. e5, where White has played the extra move Ne2.} dxe4 {After this move, the pawn structure is very different from the pawn structure after 4. e5, so Black is really on his own here, with little book knowledge to help him.  I have played a few people who knew the opening somewhat, but players mostly say they have never seen 4. Ne2 before.} 5. a3 {Now Black has two moves:  5....Bxc3 and 5....Be7.  In most of my games, Black chooses the latter.  I have yet to play anyone who chose to duplicate Alekhine-Nimzovitch, Bled 1931 (where Black lost disastrously in 21 moves) by trying to win a pawn with 5...Bxc3 6. Nxc3 f5 7. f3 exf3 8. Qxf3 Qxd4.  Alekhine said he had only tried this opening against Nimzovitch because Nimzovitch had won a game (as Black) with this opening against Sir George Thomas in Marienbad in 1925 in 57 moves.  Thomas played 7. Bf4, but Alekhine had worked out some more dangerous gambit lines starting with 7. f3.} Be7 6. Nxe4 Nf6 7. N2c3 {According to my book on this opening by Tony Dempsey (IM Scotland), ...played by both Lasker and Alekhine but no longer highly regarded...  He says...The plan involving Qd3 and O-O-O has been the key to the re-emergence of Alekine’s Gambit over the last decade....  I play Qd3 a couple of moves later in this game, but nowadays I play it right away, as suggested by Dempsey.} Nbd7 8. Bf4 O-O 9. Qd3 Nxe4 10. Nxe4 Nf6 11. Ng5 {Aiming at h7 with the queen and knight.  The computer was not thrilled with this move, starting it off as its 11th favorite move here and then, after some thought, demoting it to 19th favorite, but after more thought, bumping it up to sixth!  It liked 11. Nxf6 and 12. O-O-O best.  However, that line, while possibly objectively best, puts no pressure on Black to do anything.  At least 11. Ng5 gets him thinking about Be5 and Bxf6 and Qxh7 mate.  It makes him answer the question--What are you going to do about it?   Im not saying 11. Ng5 wins, it just asks a question and awaits an answer.} h6 {To kick the knight away.} 12. h4 {Not so fast, says White.  Here’s another question for you: Are you going to play 12....hxg5 or not?  Maybe 11...h6 wasnt the answer after all.  I got the idea for 12. h4 from remembering a similar idea in a common line in the Exchange Variation of the Ruy Lopez.  Ideas can come from anywhere! } hxg5 {The computer did not like this move and gives 13. hxg5 Re8 14. gxf6 Bxf6 15. Qh7 Kf8 running away with a large plus for White.  It liked 12...Qd5 13. Be5 hxg5 14. hxg5 Qe4 15. Be2 Qxd3 16. Bxd3 Nd5 and, since Black is a piece ahead, White has to settle for 17. Bh7 Kh8 18. Be4 Kg8 19. Bh7 with a perpetual check.} 13. hxg5 {Next question:  What are you going to do with your knight?  } g6 {If you have to give the piece back right away, maybe you shouldnt have taken it in the first place.  Opening the h-file cant be good for Black, and he doesnt even win any material for his trouble.} 14. Be5 {White asks a new question:  Are you going to give back the knight or try to stay a piece ahead with obviously dangerous complications?} Nh5 15. g4 {Next question:  Do you still want to keep the piece?} Ng7 {The computer liked 15...Bd6 16. gxh5 Bxe5 17. dxe5 Qxg5 and still rated White as clearly ahead.} 16. Qh3 {It looks like its getting worse for Black with each move.  The computer says Black is lost already.  } f6 {Forced.} 17. Bd3 {Trying to play Bxg6 covering the escape square f7 and threatening Qh7 mate. 17. Qh7 Kf7 18. Bd3 transposes into the game.   Next question:  Do you see any way to not get mated?} Kf7 18. Qh7 {Question:  Do you see that Bxg6 is mate?  And what are you going to do about it?} Ke8 19. Bxg6 {The computer liked 19. Qxg7 fxe5 20. dxe5 when White is threatening 21. O-O-O with the idea of 22. Qxg6 Kd7 23. Bb5 double discovered checkmate!  How often do you see a player castle long on move 21 and threaten mate by doing so?  And how often do you see double discovered checkmate?  The threats are so strong that the computer gives 21...Qxd3 as Black’s best.  That’s pretty desperate.  That continuation would have been nice, but all roads lead to Rome at this point.} Kd7 20. Qxg7 {Now if 20....fxe5, then 21. O-O-O (threatening 22. dxe5 check, winning the queen) 21...e5 22. d5 e5 23. Qxe5 threatening 24. Qe6 mate.} Rg8 {Now Black asks White a question:  Your queen and your bishop (on e5) are both attacked.  What are you going to do about it?  Whites answer is......} 21. gxf6 {Save the bishop!  White has hit upon a new idea (rather than attacking the king): queen a pawn.  Now, since White is threatening 22. fxe7 winning, Black has little choice.} Rxg7 22. fxg7 {The threat is simply Rh8-Rxd8-g8=Q.} Kc6 {Black tries to get his rook involved, but it is too late.} 23. Rh8 Bd7 24. Rxd8 Rxd8 25. Bf7 {Black Resigns, because the g-pawn will cost him a whole rook.  White asked questions, but Black did not have the right answers.}   1-0   '/></object></div>
<p>In this game you should notice that White didn&#8217;t play any incredible, wininning-on-the-spot moves.  He just made moves that made his opponent make decisions, and he made a number of bad ones.  But at each point, until near the end, he could have played better and recovered.  The point is he was CHALLENGED to hold the game.  White constantly came up with IDEAS to force Black to ANSWER A QUESTION.  White didn&#8217;t always play the &#8220;computer move&#8221; that was 0.03 points better than the move in the game, or the &#8220;book&#8221; move that all of the GM&#8217;s play.  Maybe computers and GM&#8217;s can see through all of your threats, but can your opponent?  You have to ask him the questions.  He can&#8217;t give the wrong answer to questions you don&#8217;t ask.  The reason GM&#8217;s are GM&#8217;s is that they ask tougher questions and when asked, give better answers than you or I.  But even at our level, we can concentrate on forcing our opponents to earn a draw or a win, not just hand it to them by making aimless moves.</p>
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		<title>King&#8217;s Indian Mindset</title>
		<link>http://brucetill.com/Test/wp/blog/?p=344</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=344#comments</comments>
		<pubDate>Fri, 18 Dec 2009 07:28:54 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=344</guid>
		<description><![CDATA[In the following game, played in a simultaneous exhibition against a well-known senior master from Maryland, White plays a variation of the Bayonet Attack vs. the King&#8217;s Indian Defense, throwing in 9. Nd2 before 10. b4.  A war is waged over control of the d6 square, after which, Black stakes all on his kingside [...]]]></description>
			<content:encoded><![CDATA[<p>In the following game, played in a simultaneous exhibition against a well-known senior master from Maryland, White plays a variation of the Bayonet Attack vs. the King&#8217;s Indian Defense, throwing in 9. Nd2 before 10. b4.  A war is waged over control of the d6 square, after which, Black stakes all on his kingside attack and leaves the queenside to fend for itself.  He comes within one move of delivering a brilliant checkmate on the kingside before White narrowly escapes with his life.  The game illustrates how every move is judged by the questions &#8220;Do I need to play this move?&#8221; and  &#8220;Does this move help my attack along?&#8221;</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=  [Event "Simultaneous Exhibition"]  [Site "Rockville, MD"]  [Date "2-24-93"]  [White  "G. Acholonu (2400)"]  [Black  "B. Till (2030)"]  [Result "1/2-1/2"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Be2 O-O {The King’s Indian Defense, played as early as 1879, but not really understood until the mid 1940s and 50s by Bronstein, Boleslavsky, and Gligoric.  It was a favorite of both Fischer and Kasparov.} 6. Nf3 e5 7. O-O Nc6 8. d5 Ne7 9. Nd2 {9. Ne1, heading to d3 to support the pawn push c5, is often played here, as well as the newer 9.b4, the so-called Bayonet Attack.  White tries a kind of hybrid of two lines.} Nd7 10. b4 f5 11. f3 Nf6 {Standard Kings Indian play.  Black moves his knight twice to get in ...f5 and a start potential kingside attack.} 12. c5 {White counters with a queenside attack.  The only problem is that if Whites attack succeeds, he only wins some material.  If Blacks attack succeeds, he wins the White king.} Rf7 {Activating the rook along the seventh rank and making space for Bf8, guarding the d6 pawn.} 13. Nc4 {Putting more pressure on d6.} Bf8 {Helping defend d6 and making space for the rook to go to g7.} 14. Ba3 {More pressure on d6.} f4 {Opening the diagonal of the white-squared bishop pointing at Whites kingside.} 15. b5 {Opening the diagonal of the bishop on a3 to pressure d6, which is now attacked three times and defended twice.} Ne8 {Defending d6 a third time.} 16. Rb1 {Activating the rook for later operations.} g5 {Advancing on the White king and clearing g6 for the knight.} 17. b6 {Trying to undermine the pawn at c7 which defends d6.  Both sides have been basically ignoring each other, but Black will need to make a couple of moves on the queenside now to stabilize the situation before continuing on the kingside.} axb6 18. cxb6 cxb6 19. Nb5 {White had a lot of choices here and the computer liked 19. Qb3 a little more than the text.  Of course 19. Nxb6 loses to 19...Rxa3 and 19. Rxb6 loses to the same move (19...Rxa3 20. Nxa3 Qxb6).  The text attacks d6 again.} Ng6 {Black redeploys the knight to the kingside while simultaneously uncovering the bishop to defend...what else...d6.  19...Bd7 and 19...Rf6 were also good moves.} 20. Qb3 h5 {Preparing to play ...g4, all standard Kings Indian stuff.} 21. Nc3 {The computre liked 21. Rfc1 or 21. Bb4 better, although it is hard to say why at this point.  The text threatens 22. Nxb6, now that the bishop on a3 is protected by the queen.} g4 {Black barrels ahead on the kingside, continuing to ignore Whites queenside play.} 22. Nxb6 Qh4 {Blacks thinking here is simple.  The rook on a8 is contributing nothing to the kingside attack, so why save it?  Black figures that if White takes it, that just gives him another free attacking move (like 23...g3).  Actually, after 23. Nxa8, the computer gives 23...g3 and announces mate in 32 for Black!  Notice how the two players priorities are illustrated by the placement of their pieces.  Queenside: White 5 pieces, black two.  Kingside: White two pieces, Black 5.} 23. Nxc8 {White wisely takes the computers advice and takes the dangerous bishop instead.} Rxc8 {Note how Whites queenside attack, taking many moves, has maxed out and he has zero material to show for it, whereas Black attack is just getting started and looks promising already.} 24. fxg4 {The computer hated this move and put Black way ahead after it.  It suggested 24. Kh1 or 24. Nb5.} hxg4 25. Nd1 {The computer had this in fourth place, but had Black way ahead after the other three also.  I think White sees by now that he desperately needs pieces on the kingside immediately. } Rh7 {I thought that threatening 26...Qxh2 couldnt be bad, but the computer liked 25....f3 better, with the idea of 26. g3 fxe2! winning.  If I had seen that move, I would have played 25...f3.  It does rate 25...Rh7 as a solid second and still winning.} 26. h3 f3 {Always trying to open lines to the king.} 27. Bxf3 {If White tries to save his bishop with 27. Bb5, for example, Black plays 27...Nf4 with even greater effect than in the game.} gxh3 28. Rb2 Nf4 29. g4 {The computer liked 29. Ne3 here.  The text is very bad.} Nf6 {Black misses his chance to finish brilliantly!  If only he had seen 29....Qg3 30.Kh1 Qg2!! 31. Bxg2 hxg2 double check 32. Kg1 Rh1 33. Kf2 gxf1=Q 34. Ke3 Rh3 35. Kd2 Qe2 mate.  Oddly enough, Black does see this same idea a few moves later, but it is not quite as effective then.} 30. Kh2 Nxg4 31. Bxg4 Qxg4 32. Rg1 {Pinning the queen to the king.  Has Black missed something?} Qg2 {Theres the idea again!  Now with which rook should White capture?} 33. Rbxg2 {The right rook, since 33. Rgxg2 loses to 33...hxg2 34. Kg1 Rh1 35. Kf2 g1=Q 36. Kf3 Rh3 mate.} hxg2 34. Kg3 Rh3 {Getting his queen back, but the game is sliding towards a draw now.} 35. Kg4 Rxb3 36. axb3 Rc2 {Protecting his one trump card, the g2 pawn.} 37. Ne3 Ra2 38. Bb4 Rb2 {Perhaps 38...Re2 39. Kf3 Rb2 would have been slightly more accurate, since 40. Nxg2 Nxg2 41. Rxg2 loses to 41....Rxb3, winning the bishop.} 39. Be1 Rxb3 {Missing his last chance to win.  Better was 39...Rb1 40. Bf2 Rxg1 41. Bxg1 Ne2  42. Bh2 g1=Q 43. Bxg1 Nxg1 leaving Black a piece ahead and a win after a lot of work.} 40. Nxg2 Nxg2 41. Rxg2 {Now Blacks extra pawn just counters Whites kingside activity.} Be7 42. Kf5 Kf7 43. Bd2 Rb2 44. Rh2 {Here the players agreed to a draw, as it was getting late at the club and this was the last game going.  The computer agrees, however, giving the following plausible line: 44...Bf6 45. Rh7 Bg7 46. Bh6 Rf2 47. Kg4 Rg2 48. Kf3 Kg8 49. Kxg2 Kxh7 50. Bd2 b5 51. Bb4 Bf8 and the b-pawn is blockaded and the d6 pawn must be watched.  An interesting game.}   1/2-1/2 '/></object></div>
<p>If you are going to play the King&#8217;s Indian Defense as Black, you have to have the mindset of being committed to your kingside attack.  Halfway attacking gestures, unnecessary defensive moves on the queenside, and fearful moves just don&#8217;t cut it.  You&#8217;re either going to attack and play for mate or you&#8217;re not.  If you don&#8217;t like attacking, play the Queen&#8217;s Gambit.  The main idea you have to keep in mind is this:  &#8220;If his queenside attack works, he wins material.  If my kingside attack works, I checkmate him.&#8221;  That thought will give you courage as your queenside gets decimated.  Think of his captures of your material as a good thing, that is, he is spending time over there and giving your attack more time to develop over here.  Time is the important thing, not a rook on a8 that is contributing nothing to the attack.  Walt Whitman expressed the feeling in his poem, Pioneers, O Pioneers (currently being used in the Levis Jeans &#8220;Go Forth&#8221; commercials):</p>
<p>COME my tan-faced children,<br />
Follow well in order, get your weapons ready,<br />
Have you your pistols? have you your sharp-edged axes?<br />
Pioneers! O pioneers! </p>
<p>For we cannot tarry here,<br />
We must march my darlings, we must bear the brunt of danger,<br />
We the youthful sinewy races, all the rest on us depend,<br />
Pioneers! O pioneers! </p>
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		<title>Beware 13. Rdg1</title>
		<link>http://brucetill.com/Test/wp/blog/?p=320</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=320#comments</comments>
		<pubDate>Mon, 14 Dec 2009 07:03:52 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=320</guid>
		<description><![CDATA[As I noted in the previous article, &#8220;No Fire From This Dragon&#8221;, English GM Jonathan Mestel recalls receiving a telegram from the British Chess Federation at the World Student Chess Olympiad in Mexico City in August of 1977 that read  &#8220;Miles says beware of American analysis of 13. Rdg1.&#8221;  He said he had [...]]]></description>
			<content:encoded><![CDATA[<p>As I noted in the previous article, &#8220;No Fire From This Dragon&#8221;, English GM Jonathan Mestel recalls receiving a telegram from the British Chess Federation at the World Student Chess Olympiad in Mexico City in August of 1977 that read  &#8220;Miles says beware of American analysis of 13. Rdg1.&#8221;  He said he had not the slightest doubt as to which position the telegram referred.  It was the Soltis Variation of the Yugoslav Attack vs. the Dragon Variation of the Sicilian Defense.<br />
In the following two games, White gets to try two different followups to 13. Rdg1 against the same opponent two years apart.  Black helpfully duplicates his moves up to move 16, at which point White tries two different continuations.  In the first game, the rook on g1 plays no factor in the attack due to the way Black played, but sometimes I think the move may influence the way Black plays.  Just as some police never use their gun in 20 years, criminals may give up just by knowing that it could be used on them.  Similarly, Black may allow the h-file to be opened just to keep the more sensitive g-file closed.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "Maryland Open"]  [Site "College Park, MD"]  [Date "3-31-90"]  [White  "B. Till (2063)"]  [Black  "W. Berson (2113)"]  [Result "1-0"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 g6 {The Dragon Variation.} 6. Be3 Bg7 7. f3 O-O 8. Bc4 Nc6 9. Qd2 {The Yugoslav Attack.} Bd7 10. h4 Rc8 11. Bb3 h5 12. O-O-O Ne5 13. Rdg1 {The dreaded 13. Rdg1.  White is betting that after playing g4, Black won’t be able to keep both the g and h-files closed, so he places a rook on each file.  Combined with Bh6 and a bishop trade, White hopes he can generate threats against the Black king.} Nc4 {A standard move in the Dragon.  Knowing that White wants to trade his dark squared bishop for its counterpart on g7, Black forces White to capture the knight and be deprived of his well-placed white squared bishop.  However, the move costs Black time, which White uses to further his kingside attack.} 14. Bxc4 Rxc4 15. g4 hxg4 16. h5 Nxh5 17. f4 {With ideas like f5, Rxg4, Bh6, Rxh5 in some sort of order, depending on how Black plays.  In many positions, you can’t make a concrete plan with a set objective.  All you can do is have lots of ideas and see which ones your opponent allows you to execute.  You need creativity to generate ideas and flexibility to implement them as you are able.} Nxf4 {Black tries a clever combination to win a pawn in a position where material is not important.  Black wastes time, removes a defender from the kingside, opens lines for White, kicks the queen to a square it wanted to go to anyway, and most importantly, generates no play against the White king.} 18. Bxf4 Rxd4 19. Qh2 {Threatening 20. Qh7 mate, now that there is no knight on f6.} f6 {If 19....Re8, then 20. Qh7 Kf8 21. Bh6 wins (21...Bxh6 22. Qh8 mate or 21....e6 22. Qxg7).  Black decides (correctly) that he going to have to make a run for it to the queenside.} 20. Bh6 {Threatening 21. Bxg7 Kxg7 22. Qh7 mate.} Bxh6 21. Qxh6 Kf7 {Putting on the running shoes.} 22. Qh7 Ke6 {If 22....Ke8, then 23. Qxg6 Rf7 24. Rh8 mate.  Notice how the Black king is somewhat trapped by his own pieces on d8, d7, d6, and e7.} 23. Qxg6 Rg8 {Perhaps moving one of his blocking pieces, 23....Bc8 or 23....d5,  would have provided some more running room} 24. Qf5 Kf7 25. Rh7 Kf8 26. Qh5 {With the threat of 27. Qf7 mate, against which 26....Qe8 is not helpful, due to 27. Qh6 Rg7 28. Qxg7 mate.} Be6 27. Nd5 {Attacking e7 twice.  The computer already has Black as lost here.} Qa5 {Black finally creates some threats--28....Qd2 29. Kb1 Qd1 30. Rxd1 Rxd1 mate and 28....Qxa2 and 29....Qa1 mate.  Unfortunately, it is Whites move.} 28. Qh6 Ke8 29. Rxe7 Kd8 30. Rxe6 {White has time for this move, since his queen now covers d2 and 30...Qxa2 loses the rook after 31. Qxf6 Kc8 32. Qxd4.} Kd7 31. Rxf6 {Threatening 32. Rxd6 now that the queen and rook are connected along the sixth rank.  The computer liked 31. Qh7 Kc6 (if 31....Kxe6 32. Qe7 mate) 32. c3, but it says that 31. Rxf6 also leaves White way ahead.} Re8 {31....Rxd5 may have held out a little longer, but then Black is a whole rook down.} 32. Rxd6 Kc8 33. Ne7 {Black Resigns, since 33....Kb8 34. Rxd5 leaves White a rook ahead and 33....Rxe7 leads to 34. Qf8 Kc7 35. Qd8 mate. }  1-0  '/></object></div>
<p>In the second game, I try a suggestion that I saw in the notes to another move in a book on the Soltis Variation.  It really unleashes the rooks on g1 and h1.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "Rockville Chess Club Ladder"]  [Site "Rockville, MD"]  [Date "1-29-92"]  [White  "B. Till (2012)"]  [Black  "W. Berson (2163)"]  [Result "1-0"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 g6 6. Be3 Bg7 7. f3 O-O 8. Qd2 Nc6 9. Bc4 Bd7 10. h4 Rc8 11. Bb3 h5 12. O-O-O Ne5 13. Rdg1 Nc4 14. Bxc4 Rxc4 15. g4 hxg4 16. h5 Nxh5 17. fxg4 Nf6 18. Nf5 {The new idea, ie if 18....gxf5, then 19. gxf5 and both rooks are barreling down on the Black king, with Bh6 and Qg5 to follow.  Oddly, in Steve Mayer’s book on the Soltis variation, he gives 18. Qh2 as the main line and gives 18...Rxc3 as in Kereszturi-Kovacs, Hungary 1983 and says: Black has a winning position, as he already has two pawns for the exchange, the White pawn structure is destroyed, and the Black king is safe.  However, in the note to 18. Qh2 he says: And here Petursson gives the sharper 18. Nf5! which Kosanovic assesses as better for White.  If anything, this assessment may be an understatement.  So the main line is lost for White, whereas the note is probably very good for White.  You have to read opening books carefully, especially if the author is biased toward the White or Black side.} Bxf5 {Black does not want to lose his precious Dragon bishop.} 19. gxf5 Rxc3 {The standard Dragon exchange sacrifice for counterplay.} 20. bxc3 Qa5 21. Bd4 {In Spevacek-Zdenek, 1994 Czech Correspondence Championship, 21. Bh6 was played, with the following result: 21...Nxe4 22. Bxg7 Nxd2 (now if 23. Bd4 to threaten 24. Rh8 mate, Black simply plays 23....f6 and Whites attack is over.  But White finds the brilliant 23. f6!! and Black resigns because after 23...exf6 24. Bxf6 and Black has no defense to 25. Rh8 mate.  I did not consider this amazing continuation and chose to attack the knight with the idea of taking it and playing Qh2-h7 mate.} Qxa2 {Threatening 22....Qa1 mate.} 22. Qh2 {Threatening 23. Bxf6 and 24. Qh7 mate.  Notice how Blacks attack, as it were, consists of the lone Black queen, whereas Whites attack has every one of his pieces pointed at the Black king.} Rc8 {Giving the Black king an escape square.  The White king still looks pretty safe.} 23. fxg6 {Prying open the g-file.} e5 {Trying to relieve some of the pressure.} 24. gxf7 {Removing the last pawn in front of the king.} Kxf7 25. Qg2 {Continuing to make threats instead of responding to them.  In Sapi and Schneiders book on this opening, they say: For all Dragon players it is more important to destroy the opponents king position than to secure their own.  By attacking they defend their own king!} exd4 26. Qg6 {There is no rush to take the bishop, so I wanted to see what he would play here.  26....Ke7 27. Qxg7 Ke6 transposes into the position we would have had if I had taken the bishop right away.  Obviously, king moves to the back rank are fatal due to Qxg7 and Rh8.  But he picks a move to avoid losing the bishop with check, but forgets where the rook is.} Ke6 27. Qf5 {Whoops!  He saved the bishop, but he hung the rook.} Kf7 28. Qxc8 Bh6 29. Rxh6 {I bet he didn’t think I would do that!  Little did he suspect that I would transpose into a won Q-and-pawn endgame.} Qa1 30. Kd2 {After Black takes the rook, White scoops up all of his pawns with check.} Qxg1 31. Qxb7 Kg8 {Now if 32. Rxf6 Qg5 check wins the rook with a probable draw and if 32. Qxa7, then Black has the pleasant choice of 32.... Qg5 check winning the rook or 32....dxc3 check winning the queen with a discovered attack.  That is why White wants to take everything with check--to avoid surprises!} 32. Qb8 Kf7 33. Qxa7 Kg8 34. Qb8 Kf7 35. Rxf6 {Getting rid of blacks last defender and continuing to take all of the pawns.} Kxf6 36. Qxd6 Kf7 37. Qd5 Ke7 38. cxd4 {I even get to undouble my pawns and have three healthy connected passers.  Normally, quenn endgames are notoriously hard to win, but that is only when you are one pawn ahead.  With little cover for your king, the opponent just keeps checking you to death.  Here, with three pawns, the king will have no trouble hiding from checks while continuing to advance the pawns.} Qf2 39. Kc3 Qe1 40. Kc4 Qe2 41. Kb3 Qd1 42. Qc5 Ke8 43. e5 {Black Resigns, since the White pawns will be on e6 and d6 soon, at which point White will be threatening all sorts of mates on the seventh and eighth ranks.}   1-0   '/></object></div>
<p>So while I can&#8217;t claim that 13. Rdg1 is the winning move against the Soltis Variation, it does create certain opportunities for White not available to him in other lines.  And if White is familiar with these motifs and Black is not, they can form a potent surprise to the unprepared Dragon player.</p>
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			<wfw:commentRss>http://brucetill.com/Test/wp/blog/?feed=rss2&amp;p=320</wfw:commentRss>
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		<title>No Fire From This Dragon.</title>
		<link>http://brucetill.com/Test/wp/blog/?p=314</link>
		<comments>http://brucetill.com/Test/wp/blog/?p=314#comments</comments>
		<pubDate>Wed, 09 Dec 2009 08:06:34 +0000</pubDate>
		<dc:creator>Bruce</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://brucetill.com/Test/wp/blog/?p=314</guid>
		<description><![CDATA[The Dragon Variation of the Sicilian Defense has always been considered an enterprising, adventurous opening for Black.  The Yugoslav Attack vs. the Dragon has always been considered the &#8220;acid test&#8221; of the variation and is one of the most heavily analyzed openings in chess, with entire books devoted to popular subvariations.  This game [...]]]></description>
			<content:encoded><![CDATA[<p>The Dragon Variation of the Sicilian Defense has always been considered an enterprising, adventurous opening for Black.  The Yugoslav Attack vs. the Dragon has always been considered the &#8220;acid test&#8221; of the variation and is one of the most heavily analyzed openings in chess, with entire books devoted to popular subvariations.  This game follows main line theory until White&#8217;s little-played 13th move.  Black&#8217;s response is not quite energetic enough and gives White the initiative, which, as is typical for this opening, proves fatal.</p>
<div><object type="application/x-shockwave-flash" data="http://chessflash.com/releases/latest/ChessFlash.swf" width="100%" height="500"><param name="movie" value="http://chessflash.com/releases/latest/ChessFlash.swf" /><param name="flashvars" value='orientation=V&#038;tabmode=true&#038;light=f4f4fF&#038;dark=0072b9&#038;bordertext=494949&#038;headerforeground=ffffff&#038;mtforeground=000000&#038;mtvariations=FF0000&#038;mtmainline=000000&#038;mtbackground=ffffff&#038;pgndata=[Event "Northern Virginia Open"]  [Site ""]  [Date "10-5-91"]  [White  "B. Till (1933)"]  [Black  "R. Norman (1678)"]  [Result "1-0"]  [Position White "Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,Ng1,a2,b2,c2,d2,e2,f2,g2,h2"]  [Position Black "Ke8,Qd8,Ra8,Rh8,Bc8,Bf8,Nb8,Ng8,a7,b7,c7,d7,e7,f7,g7,h7"]  [Topic ""]    1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 g6 {The beginning of the Dragon Variation of the Sicilian Defense.} 6. Be3 Bg7 7. f3 Nc6 8. Qd2 {The beginning of the Yugoslav Attack vs. the Dragon.  The main idea for White in this line is to castle queenside, push the h-pawn and trade or sacrifice it to open the h-file, play Bh6 and trade off Blacks bishop, then play the queen to h2 or h6 and deliver mate on h7 or h8.  As Bobby Fischer said in the notes to his Dragon game against Larsen in Portoroz 1958-- I’d won dozens of skittles games in analogous positions and had it down to a science: pry open the h-file, sac, sac ... mate!} Bd7 9. Bc4 Rc8 10. Bb3 Ne5 11. O-O-O O-O 12. h4 h5 {The Soltis Varition of the Dragon, developed by American GM Andy Soltis in the late 1960’s and early 1970’s.  Prior to then, the only move played here was 12....Nc4, which was invariably followed by 13. Bxc4 Rxc4  14. h5, sacrificing a pawn to open the h-file.   The move 12...h5 violated the standard chess wisdom of opposite side castling positions, namely, don’t make a pawn move in front of your king unless it completely stops the attack.  Trying to merely slow it down with pawn moves will, paradoxically, only speed things up, as line opening pawn exchanges will occur even sooner, helping the attack.  Soltis (and others including Jonathan Mestel, Anthony Miles, Gennady Sosonko) found that while 12...h5 did not completely stop Whites kingside attack, it made it more difficult for White to open the g or h-file, thereby giving Black more time to prosecute his attack on the queenside, often involving the exchange sacrifice ....Rxc3, followed by ...Qa5.    There is a 333-page book, published in 1995 by Steve Mayer, called The Soltis Variation of the Yugoslav Attack, which deals exclusively with theory arising from this position.  A must-have book for Dragon players and slayers alike.} 13. Rdg1 {The current main line of this variation is 13. Bg5 Rc5.  English GM Jonathan Mestel recalls receiving a telegram from the British Chess Federation at the World Student Chess Olympiad in Mexico City in August of 1977  that read  Miles says beware of American analysis of 13. Rdg1.  He said he had not the slightest doubt as to which position the telegram referred.  I have always liked this line for White because it is always dismissed as harmless for Black in opening books and it is rarely played by White, so Black players have little experience with it and play moves that work in other lines of the Dragon, but not this one.  The books give some lines that are good for Black and in the notes they breifly mention crushing moves for White.  } a5 {A good move, but Black follows it up too timidly with too much preparation, slowing his attack to zero.  Often the rule in attacking on opposite sides is You don’t have to get it right, you just have to get going.  White does this and Black is thrown on the defensive, which is always fatal in the Dragon.  One move suggested in books (but apparently has never been played) is 13...Rc4 with the idea  14. Bxc4 Nxc4 15. Qe2 Nxe3 eliminating both of Whites bishops.  An even better move for Black here is 13...Qa5 with the idea 14. g4 hxg4 15. h5 Rxc3 16. bxc3 Nxf3 with good play for Black at the cost of the exchange.  But even in this line, one misstep by Black can throw away everything.  For example: 17. Nxf3 Nxe4 18. Qd3 Qa3 (if 18...Nxc3 19. Qxg6 is winning for White) 19. Kd1 Nxc3 20. Ke1 Bf5 21. Qc4 d5 22. Qf4 Qa6 (if 22...gxf3 23. Qxf5 gxf5 24. h6 Rd8 25. hxg7 wins for White) is good for Black. } 14. g4 {If White is going to play 13. Rdg1, he has to follow up with g4 soon or else the whole idea is pointless.} Rc5 {This is the reply to 13. Bg5, which you will notice has not been played.  14....a4 would have been more energetic.} 15. gxh5 Nxh5 16. Bh6 {Attempting to trade off the bishop and weaken the dark squares around the Black king, a common theme when attacking against a fianchettoed bishop.} b5 {This is too slow.  16....Rxc3 had to be played here to get Black some counterplay.  White must act quickly and forcefully now.  If Black is allowed to play ...a4 and ...b4, White could get overrun just as easily as Black.  } 17. Bxg7 Kxg7 18. f4 Ng4 19. f5 {Cutting off the bishop protecting the knight on g4.} Ngf6 20. fxg6 {Chipping away at the Black kings cover.} fxg6 21. Be6 {If 21...Bxe6, then 22. Nxe6 is the ultimate fork.} Kh7 22. Nd5 {Cutting the Black rook off from the square g5 so Whites queen can go there and attack the pawn on g6.} Nxe4 {As a result of Whites last move, this pawn became undefended.  But taking it only wastes time and opens more lines to the Black king.} 23. Qd3 {Now if 23...Nef6, then 24. Qxg6 is fatal for Black.} Neg3 {Black is trying to plug all the leaks in his kingside, but White shatters the defense with a sacrifice.} 24. Rxg3 Nxg3 25. h5 {Now all roads to the Black king will be wide open.} Nf5 {If 25....Nxh1, then 26. Qxg6 Kh8 27. Qh6 mate.} 26. hxg6 Kg7 {Trying to hide behind a White pawn, since all of the Black ones are gone.  If 26....Kxg6, then 27. Rg1 Kh7 28. Bxf5 Bxf5 29. Nxf5 (or 29. Qg3 threatening assorted mates) Rxc2 30. Qxc2 Qc8 31. Rh1 Kg6 32. Nfxe7 wins for White.} 27. Nxf5 Rxf5 28. Rh7 Kxg6 29. Qxf5 {An unusual mating pattern.  Notice how Black has zero defenders on the entire kinside and that his overly prepared queenside attack came to a complete halt after 16....b5 and his troops still stand there in the final position awaiting further instructions.}   1-0   '/></object></div>
<p>The Soltis Variation of the Dragon Sicilian (12. h4 h5) is often a tough nut to crack, so White needs to have a few tricks up his sleeve to get the job done.  In this game, 13. Rdg1 worked like a charm, not because it is objectively best in that position, but because Black did not respond to the move well and played moves designed to combat the main line move 13. Bg5.  This just goes to show that sometimes just a slight deviation from the norm is enough to throw some players off of their game and swing the balance in your favor.  It&#8217;s a lot like a drag bunt in baseball or an option pass in football.  They aren&#8217;t the best plays in the book, but they often work because they are unusual and catch the opponent off guard.  A little research in the books to find such moves can pay off again and again.</p>
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